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描述:
公开/私有: 公开 私有
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封面仅供参考

Digital zombies, undead stories : narrative emergence and videogames /

ISBN/ISSN:
9781501363542 价格: CNY774.05
ISBN/ISSN:
1501363549
科图分类法:
G898.3-05
著者:
May, Lawrence,
题名:
Digital zombies, undead stories [narrative emergence and videogames ]
出版发行:
New York, NY : Bloomsbury Academic, Bloomsbury Publishing Inc, , 2021.
出版发行:
, c2021
载体形态:
viii, 254 p. : ill. (black and white) ; 24 cm.
附注:
Revision of author's thesis (doctoral)--University of Auckland, 2017, titled Exquisite corpses : narrative emergence in multiplayer zombie video games.
内容提要:
"Analyses the zombie video game genre in order to develop a framework for understanding emergent narratives in multiplayer video games, a phenomenon that sees elements of game design and player actions combine to create organic, unpredictable, and highly variable stories"--
主题词:
Zombies in video games.
主题词:
Video games Social aspects.
主题词:
Narration in video games.
主题词:
Narration (Rhetoric)
主题词:
Zombies in video games.
主题词:
Narration in video games.
主题词:
Narration (Rhetoric)
主题词:
Video games Social aspects.
标签:
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020|  |▼a9781501363542▼q(hardback) :▼cCNY774.05
020|  |▼a1501363549▼q(hardback)
020|  |▼z9781501363535▼q(electronic p-
   |  |ublication)
020|  |▼z9781501363528▼q(electronic book)
024|8 |▼a40030456618
040|  |▼aLBSOR/DLC▼cDLC▼dOCLCO▼dOCLCF-
   |  |▼dOCL▼dUKMGB▼dOCLCO▼dYDX
050|00|▼aGV1469.34.Z66▼bM39 2021
090|  |▼aG898.3-05▼b228292
100|1 |▼aMay, Lawrence,▼eauthor.
245|10|▼aDigital zombies, undead stor-
   |  |ies :▼bnarrative emergence and-
   |  | videogames /▼cLawrence May.
260|  |▼aNew York, NY :▼bBloomsbury A-
   |  |cademic, Bloomsbury Publishing-
   |  | Inc,▼c2021.
260|  |▼cc2021
300|  |▼aviii, 254 p. :▼bill. (black -
   |  |and white) ;▼c24 cm.
500|  |▼aRevision of author\'s thesis -
   |  |(doctoral)--University of Auck-
   |  |land, 2017, titled Exquisite c-
   |  |orpses : narrative emergence i-
   |  |n multiplayer zombie video games.
504|  |▼aIncludes bibliographical ref-
   |  |erences and index.
505|0 |▼aStories of the undead -- Rul-
   |  |es of emergence (and the emerg-
   |  |ence of rules) -- Familiar sto-
   |  |rytelling and popular memories-
   |  | -- Making, breaking and bendi-
   |  |ng rules at the textual margin-
   |  |s -- Unstable media, infectiou-
   |  |s stories and migratory rules -
   |  |-- Delayed apocalypse, deliber-
   |  |ate design.
520|  |▼a"Analyses the zombie video g-
   |  |ame genre in order to develop -
   |  |a framework for understanding -
   |  |emergent narratives in multipl-
   |  |ayer video games, a phenomenon-
   |  | that sees elements of game de-
   |  |sign and player actions combin-
   |  |e to create organic, unpredict-
   |  |able, and highly variable stor-
   |  |ies"--▼cProvided by publisher.
650| 0|▼aZombies in video games.
650| 0|▼aVideo games▼xSocial aspects.
650| 0|▼aNarration in video games.
650| 0|▼aNarration (Rhetoric)
650| 7|▼aZombies in video games.▼2fast
650| 7|▼aNarration in video games.▼2fast
650| 7|▼aNarration (Rhetoric)▼2fast
650| 7|▼aVideo games▼xSocial aspects.▼2fast