名称: | |
描述: | |
公开/私有: | 公开 私有 |
Digital zombies, undead stories : narrative emergence and videogames / |
|
ISBN/ISSN:
|
9781501363542 价格: CNY774.05 |
ISBN/ISSN:
|
1501363549 |
科图分类法:
|
G898.3-05 |
著者:
|
May, Lawrence, |
题名:
|
Digital zombies, undead stories [narrative emergence and videogames ] |
出版发行:
|
New York, NY : Bloomsbury Academic, Bloomsbury Publishing Inc, , 2021. |
出版发行:
|
, c2021 |
载体形态:
|
viii, 254 p. : ill. (black and white) ; 24 cm. |
附注:
|
Revision of author's thesis (doctoral)--University of Auckland, 2017, titled Exquisite corpses : narrative emergence in multiplayer zombie video games. |
内容提要:
|
"Analyses the zombie video game genre in order to develop a framework for understanding emergent narratives in multiplayer video games, a phenomenon that sees elements of game design and player actions combine to create organic, unpredictable, and highly variable stories"-- |
主题词:
|
Zombies in video games. |
主题词:
|
Video games Social aspects. |
主题词:
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Narration in video games. |
主题词:
|
Narration (Rhetoric) |
主题词:
|
Zombies in video games. |
主题词:
|
Narration in video games. |
主题词:
|
Narration (Rhetoric) |
主题词:
|
Video games Social aspects. |
标签:
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相关资源:
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HEA| |02012cam a2200361 450 001| |022022002293 008| |200830t20212021nyua b 001 0 eng 010| |▼a 2020033909 020| |▼a9781501363542▼q(hardback) :▼cCNY774.05 020| |▼a1501363549▼q(hardback) 020| |▼z9781501363535▼q(electronic p- | |ublication) 020| |▼z9781501363528▼q(electronic book) 024|8 |▼a40030456618 040| |▼aLBSOR/DLC▼cDLC▼dOCLCO▼dOCLCF- | |▼dOCL▼dUKMGB▼dOCLCO▼dYDX 050|00|▼aGV1469.34.Z66▼bM39 2021 090| |▼aG898.3-05▼b228292 100|1 |▼aMay, Lawrence,▼eauthor. 245|10|▼aDigital zombies, undead stor- | |ies :▼bnarrative emergence and- | | videogames /▼cLawrence May. 260| |▼aNew York, NY :▼bBloomsbury A- | |cademic, Bloomsbury Publishing- | | Inc,▼c2021. 260| |▼cc2021 300| |▼aviii, 254 p. :▼bill. (black - | |and white) ;▼c24 cm. 500| |▼aRevision of author\'s thesis - | |(doctoral)--University of Auck- | |land, 2017, titled Exquisite c- | |orpses : narrative emergence i- | |n multiplayer zombie video games. 504| |▼aIncludes bibliographical ref- | |erences and index. 505|0 |▼aStories of the undead -- Rul- | |es of emergence (and the emerg- | |ence of rules) -- Familiar sto- | |rytelling and popular memories- | | -- Making, breaking and bendi- | |ng rules at the textual margin- | |s -- Unstable media, infectiou- | |s stories and migratory rules - | |-- Delayed apocalypse, deliber- | |ate design. 520| |▼a"Analyses the zombie video g- | |ame genre in order to develop - | |a framework for understanding - | |emergent narratives in multipl- | |ayer video games, a phenomenon- | | that sees elements of game de- | |sign and player actions combin- | |e to create organic, unpredict- | |able, and highly variable stor- | |ies"--▼cProvided by publisher. 650| 0|▼aZombies in video games. 650| 0|▼aVideo games▼xSocial aspects. 650| 0|▼aNarration in video games. 650| 0|▼aNarration (Rhetoric) 650| 7|▼aZombies in video games.▼2fast 650| 7|▼aNarration in video games.▼2fast 650| 7|▼aNarration (Rhetoric)▼2fast 650| 7|▼aVideo games▼xSocial aspects.▼2fast